There's nothing quite like a game that lives up to its title. Date Everything allows you to date almost anything you see. The game promises this, and it delivers. Sure, there are some limitations, but they are significantly less than you might expect. The floor you tread on, the food in your fridge, your own shadow—all are subject to love or extreme hatred. It transforms what appears to be a foolish idea into a surprisingly entertaining experience.
However, the game also makes you think. What if your household goods could fall in love? Or do they loathe one another? Or perhaps both at once? If that seems complicated, you're prepared for Dirk and Harper. It turns out that dirty clothing and the hamper you store them in can have a pretty strained relationship. They spend a lot of time together. This is just one of the many wild and personal stories you may find around every turn.
Dirk and Harper exemplify unhealthy togetherness. They are complete opposites. One is firm, the other gentle. One is clean, the other is unclean. One is loud, the other is silent. They are found in the laundry room, with other appliances that have their own complicated associations. That room, for some reason, feels tense. Dirk and Harper seem unhappy from the moment you meet them. Or, more specifically, they are dissatisfied. They are the epitome of difficult, constantly shrieking at each other with minor grievances and outrageous allegations. They become genuinely intimate a sentence later. It's exhausting just watching them.
Unpacking the unique personalities and quirks found in Date Everything's characters.From Talking Walls to Sentient Dice, the game's cast is anything but ordinary.
The strength of date Everything truly stems from its characters. The game is full with creative and occasionally amusing personifications of everyday objects. Imagine a feisty and happy pen holder who is always on the lookout for true love. Or your house's walls, which can just say "Wall" in a variety of ways but nevertheless convey strong emotions. These innovations contribute to the unexpected nature of meeting each new persona. The game takes a simple notion and runs with it, allowing you to experience your home in a whole new way.
One figure that jumps out is Chance, a 20-sided die on the desk. Matthew Mercer, from Critical Role, voices him. Chance is an exceptionally adorable character that adores the in-game board game Grottos and Gargoyles. He is always pleased to be your game master. His plot leads you through a mini-role-playing game. It even includes other characters from the home as party members. It demonstrates how lovely and caring Chance can be. I was not alone in liking him; many players online believe that he is a top-tier dateable. He makes the workplace feel like a portal to a whole new world of excitement.
Then there's Beau, the embodiment of cardboard boxes. Her tale is among the most enjoyable in the game. It leads you on a huge mission in which you must struggle to save a captured goddess. This story spans several days of conversations. It even links to other character storylines. Beau's upbeat and adventurous energy complements her personality nicely. Who would have expected a cardboard box to be so exciting? These characters do not just exist. They each have their own lives, problems, and unique ways of coping with things.
The Delicate Art of Intervening in Toxic Relationships and Guided Characters

How Player Choices Can Shape The Personal Journeys Of Your Household Companions
Dirk and Harper explain what happened in their history. Harper was holding a chapstick named Chappy. That romance ended abruptly when Chappy was involved in an unintentional washing machine accident. Chappy became Harper's ideal partner. Dirk now has to deal with endless comparisons. Harper will remark, "Chappy used to do this" or "Why can't you be more like this?" She keeps comparing Dirk to a chapstick she only met for a few days. Dirk takes a beating every day. Yet he also contributes to it. He admits to himself. Instead of escaping, he allows her to be tortured. He feeds into her distorted belief that he is cheating. It brings him odd joy. They play a nasty game. However, they are evidently unwilling to do anything themselves. They're stranded, and your decisions are the only way to help them.
So, should you assist them improve? Should you eventually quit their relationship? That decision is entirely up to you. However, I believe that keeping them separate is preferable to anything else. Their partnership must end for the sake of everyone's mental health. Harper cannot help but live in ideals. Dirk is unable to overcome his own difficulties of wanting support. Even if he destroys it himself. This is not difficult. You cannot decide which of them to speak with each time. They will alternate during each conversation. All you need to do is highlight their distinctions. Sometimes you have to be direct and tell them to just split up. This decision cannot be made at a specific time. It is the outcome of numerous decisions you make along the path. You must urge that they remain separate. In the end, Harper is still not satisfied with the decision. Dirk must make the decision for both of them. At least she lets him leave.
Dirk has a major transformation when you end this unpleasant relationship. He transforms into Clarence, a new personification found among the folded garments in your room. This demonstrates that the problematic relationship was holding him back more than anticipated. Harper, however, stays obsessed. After the split, she does not give you much option in how you end your relationship with her. If you enjoy her intensity, you may fall in love with her. She has no issue liking you, even though you recently split up with her boyfriend. If you try to be friends, she will acquire a friendship tattoo of a heart. It turns out she doesn't fully understand what a friend is. If you choose to dislike Harper, she will hate you as well as love you. Just like Dirk.
More Memorable Figures, the Charming World of Date Everything

Exploring Other Notable Inhabitants and the Overall Feel of This Quirky Game.
The game also features characters such as Dorian, who represents each door in the home. This imposing and gorgeous man is quite serious. He makes it obvious from the beginning that he is solely interested in friendship. However, this only adds to his appeal as a challenge for gamers. Dorian appears in many forms depending on whatever door you contact with. Most of them act as stringent security guards. However, there is one flirting, shirtless variant located in the attic crawl area. This level of detail demonstrates the thought placed into each character.
Betty, your extremely comfortable bed, is another beloved character. She's the flirty personification of your bed. Just hearing her speak reminds you that this is a Dating Simulation. She possesses a sultry "bedroom voice" and a sexy demeanor. Betty's amorous temperament makes it easier to acquire a love ending. She even has a content warning due to her encounters. She has no issue expressing her thoughts. These people, whether comical or serious, bring the house to life. Their interactions with one another give layers to the plot, which you can discover as you play.
Date Everything is jam-packed with content. It would take at least 20 hours to experience everything. Despite the odd thin tale or irritating option, the characters are the game's true highlight. Their designs, speaking styles, and even names are frequently spot on. It's difficult not to smile whenever you meet someone new. The characters are endearing, from Abel the table, who epitomizes calm strength with old-timey cowboy manners, to Freddy the fridge Yeti, who takes food safety seriously. Your computer, Mac, who knows all your fanfiction secrets and wants an upgrade, adds another dimension of excitement. It is a true triumph in character design. This extends to the artwork, motivations, and voice acting. It's always interesting to witness how a common object is brought to life.
While Date Everything isn't perfect, and certain narratives aren't as deep as others, the cast of individuals is well worth meeting. The game takes a simple, wacky concept and makes it work. It allows gamers to experience relationships in a fun and unexpected way. Who knows, sparks could fly between you and your toaster or filthy laundry. It is a game that will certainly amaze you with its attractiveness.